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The Big Book of Virtual Team Building Games : Quick, Effective, Activities to Build Communication, Trust and Collaboration from Anywhere!

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Title: The Big Book of Virtual Team Building Games : Quick, Effective, Activities to Build Communication, Trust and Collaboration from Anywhere!
Author: Mary Scannell, Michael Abrams, Mike Mulvihill
ISBN: 1259028682 / 9781259028687
Format: Soft Cover
Pages: 240
Publisher: TMH
Year: 2012
Availability: Out of Stock
Special Indian Edition
     
 
  • Description
  • Contents

Whether you're videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members.

The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype.

The Big Book of Virtual Team-Building Games helps you:

  • Build a greater sense of community and reduce conflict
  • Increase levels of engagement
  • Get the most out of more-introverted team members
  • Boost team members' productivity


Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team's connections.

Acknowledgments
What is a Virtual Team, Anyway'
Stages of Team Development
What Do I Need to Use These Games'
Getting the Most From This Book

Chapter 1 : Virtual Team-Building Games for the Forming Stage
Chapter 2 : Virtual Team-Building Games for the Storming Stage
Chapter 3 : Virtual Team-Building Games for the Norming Stage
Chapter 4 : Virtual Team-Building Games for the Performing Stage
Chapter 5 : Virtual Team-Building Games for the Transforming Stage

 
 
 
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