This completely revised Second Edition of "Computer Graphics" includes valuable information on major organizational changes within the last few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations. Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational geometry, geometric modeling, and CAD/CAM. A highly diversified book that can be utilized as a primary textbook, supplemental teaching resource, individual tutorial, or key reference text.
• Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve.
• Provides many new figures and exercises.
• Contains an annotated suggested reading list with exercises and answers in each chapter.
• Appeals to both academics and professionals.
• Offers a new solutions manual for instructors.
Preface
Chapter 1 : Vectors
Chapter 2 : Matrix Methods
Chapter 3 : Transformations
Chapter 4 : Symmetry and Groups
Chapter 5 : Limit and Continuity
Chapter 6 : Topology
Chapter 7 : Halfspaces
Chapter 8 : Points
Chapter 9 : Lines
Chapter 10 : Planes
Chapter 11 : Polygons
Chapter 12 : Polyhedra
Chapter 13 : Constructive Solid Geometry
Chapter 14 : Curves
Chapter 15 : The Bezier Curve
Chapter 16 : Surfaces
Chapter 17 : Computer Graphics Display Geometry
Chapter 18 : Display and Scene Transformations
Bibliography
Answers to Selected Exercises
Index