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Graphical Displays for Engineering Documentation

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Title: Graphical Displays for Engineering Documentation
Author: Daniel L. Ryan
ISBN: 0824777476 / 9780824777470
Format: Hard Cover
Pages: 269
Publisher: Marcel Dekker
Year: 1987
Availability: In Stock
     
 
  • Description
  • Contents

Computer-generated graphical displays are used by professional engineers, designers, and draftspersons to produce a wide range of engineering documentation. This unique new book presents methods for graphical displays in a way that both present and future professionals can learn with ease.

Graphical Displays for Engineering Documentation requires no previous experience. It is structured so that anyone with an interest can clearly understand the material in each chapter and work the review problems and laboratory exercises.

The book shows how to solve problems at the structural level when a plan for organizing the graphics output is created-without stressing a particular computer language. Instructions may be written in any language best suited to the available host computer

The text subject matter is applicable to all sizes of hardware. It discusses graphical displays that may be produced by micro-, mini-,or maxicomputers.

Graphical Displays for Engineering Documentation is an invaluable text for undergraduate students in mechanical, electrical, civil, and architectural engineering courses interested in CAD/CAM engineering, engineering graphics, engineering drawing, technical drawing, automated graphics, industrial engineering technology, computer graphics, and computer science graphics programming. It is also an excellent reference for participants in continuing education programs and professional seminars, as well as all mechanical, electrical, civil, and architectural engineers, engineering designers and drafters, and industrial illustrators and artists

Preface

Chapter 1 : Introduction
Chapter 2 : Working Terminology
Chapter 3 : Engineering Drawing and Drafting Applications
Chapter 4 : Preparing Engineering Graphics Displays
Chapter 5 : Computer Graphics Hardware
Chapter 6 : Using Graphical Routines
Chapter 7 : Using Hardware and Software Successfully
Chapter 8 : Animation Techniques
Chapter 9 : Simulation Techniques
Chapter 10 : Programming Survey

Bibliography
Index

 
 
 
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