The Big Book of Humorous Training Games

Title: The Big Book of Humorous Training Games
Author: Doni Tamblyn, Sharyn Weiss
ISBN: 0070589631 / 9780070589636
Format: Soft Cover
Pages: 300
Publisher: McGraw-Hill
Year: 2004
Availability: Out of Stock
Special Indian Edition

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The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. The Big Book of Humorous Training Games features 50 unique experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people.

This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. Each chapter in the book offers fie games to teach a popular, business-related topic. You get:

  • Theoretical background on the topic
  • A suggested amusing introduction for each activity
  • Step-by-step directions
  • Reproducible handouts
  • Recommended debriefing questions

The book is peppered throughout with comic delivery tips to enhance your comfort with the material.

The Big Book of Humorous Training Games
will help you to tap into your natural ability to use humor. Find out how to hold your learners' attention, and design training sessions that will drive home the essential skills they need.

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Find the Perfect Game for your Topic
Introduction: How to Use This Book

Chapter 1 : Five Games to Make You a Naturally Funny Trainer
Chapter 2 : Five Games to Enhance Creative Thiking and Problem-Solving Skills
Chapter 3 : Five Games to Create Intrinsically Motivating Managers
Chapter 4 : Five Games to Construct Creative, Cooperative Teams
Chapter 5 : Five Games to Help People Deal with Change
Chapter 6 : Five Games to Develop Relaxed, Engaging Speakers
Chapter 7 : Five Games to Increase Emotional Intelligence
Chapter 8 : Five Games to Reduce Workplace Negativity
Chapter 9 : Five Games to Help Employees Deal with Difficult People
Chapter 10 : Five Games to Take the Fear Out of Assertiveness

Index